Information on-screen during Gameplay
Live Step Statistics
Density Graph
Pacemaker
IIDX-inspired Pacemaker
Life Meter Types
Notes Per Second
Flash Column for Miss
Subtractive Scoring
Evaluation Screen
Judgement Scatterplot
Judgment Density Histogram
QR Code
Track Held Misses
Gameplay Options
Target Score & Action on Missed Target
Aesthetic Features
Rainbow Mode
Different theme variations
Font and judgement preview
Live Step Statistics
Enabling this feature will display a counter that keeps track of the total number of each judgement you acquire during the song. Please note that step statistics cannot be displayed in 2-player or doubles mode.
How to enable this feature: In the song options menu in-game, go to Advanced Modifiers > Data visualizations > Step Statistics
Density Graph
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The density graph shows the relative density of the notes throughout the chart. As you progress in the song, a white line will plot through the graph to show your life. The main graph is enabled with the Live Step Statistics option, but you can also add a second density graph above the target arrows.
How to enable this feature: In the song options menu in-game, go to Advanced Modifiers > Data visualizations > Step Statistics. To enable the density graph at the top, go to Advanced Modifiers > Gameplay Extras > Density Graph at Top.
Life Meter Types
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There are 3 different options for displaying your life meter: Standard, Surround and Vertical.
To change your life meter type: In the song options menu in-game, go to Advanced Modifiers > LifeMeter Type
Notes Per Second
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When you enable Live Step Statistics, you will see “Peak NPS” displayed above the density graph. This stands for peak notes per second.
Flash Column for Miss
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When you enable this feature, missing an arrow will cause the entire arrow column to briefly flash red.
To enable this feature: In the song options menu in-game, go to Advanced Modifiers > Gameplay Extras > Flash Column for Miss
Subtractive Scoring
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Subtractive scoring will show you the score percentage that you have lost so far in the song. It appears in the center of the up and eft columns so it can be seen at a glance. It will count the amount of excellents you hit, up to your 10th excellent. Once you hit your 11th excellent, or get any judgement that is not a Fantastic or Excellent, it will switch to showing you the percentage you have lost so far.
To enable this feature: In the song options menu in-game, go to Advanced Modifiers > Gameplay Extras > Subtractive Scoring.
Pacemaker
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The pacemaker will show you the score percentage that you have lost so far in the song. It appears to the right of the score about the arrow targets.
To enable this feature: In the song options menu in-game, go to Advanced Modifiers > Gameplay Extras > Pacemaker
Judgement Scatterplot
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Judgment Density Histogram
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QR Code
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Track Held Miss
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Target Score & Action on Missed Target
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Rainbow Mode
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Different theme variations
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Font and judgement preview
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